Junior 3D Design
The candidate is a junior to midweight 3D Artist currently based on the Sunshine Coast. Their skills include hard surface rigging, specializing in spatial and architectural design. With an inclination towards prop development, the candidate brings a unique touch to each project, combining technical expertise with artistic flair. With 3 to 4 years of experience, they are proficient in Maya, Max, Blender, and skilled in both high and low-poly workflows for Unreal Engine and Unity. Proficient in creating UVs for assets using tools like Marmoset Toolbag 3 & 4, the candidate excels in generating textures and materials, leveraging tools such as Substance Alchemist, Designer, and Painter. With additional expertise in photogrammetry using Agisoft Metashape, engine import and setup, Zbrush, shader creation, and lighting with SpeedTree, the candidate has become a valuable asset in prop art for video games. Collaborative yet introverted, they enjoy working with others but also thrive when working independently.